
Her HE rounds are also decent, but characteristically weaker than Japanese and British HE but stronger than the high explosive found on German battleships. Although her guns are the second smallest of her fellow Tier X battleships her super-heavy shell (SHS) AP rounds do as much damage as the 420mm guns on Großer Kurfürst (while firing faster and more accurately) and exceed the AP damage of Conqueror. She has the 3rd heaviest broadside and one of the best DPM of any battleship in the game. Her offensive capability relies on her heavy broadside to smash enemy battleships or destroy anything smaller should the rounds connect. Tier X's Montana is, at first glance, basically a supersized Iowa with an additional triple mount turret and thicker belt and deck armor.

The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". Big difference in play style if your tier 8 battleship has 40 armor score or 80.Warning. It would be nice to know what kind of armor you can expect (on a score from 0-100) before you go into battle. No exact armor values would have to be displaced, just a 'give or take' score that the developers come up with. What about a simple score line added to the other ship characteristics (like artillery score, AA score, etc.)? Not saying something like that won't be the "quick and dirty" solution, but even "quick and dirty" needs considerable work.Īlso there is obviously the other inconvenient questions: What should the developers drop in order to do this? TANSTAAFL.And like it or not, diverting resources to one task means other tasks need to be postponed, so I guess it might be better to first focus on more important stuff Even with "simple overlay" it involves implementing the switch, making sure it is optimised enough etc.

They are not like tanks, with main armor and at most some spaced armor here or there - the entire structure is highly complex (for example triple armored decks, spaced belt etc.) - so far from simple texture overlay, unless you want result about as useful as the "min-max" numbers.
